#ifndef PHYSICSOBJECT_H
#define PHYSICSOBJECT_H

#include "abstractgameobject.h"
class CollisionObject;

class PhysicsObject : public AbstractGameObject
{
	Q_OBJECT

public:
	typedef QList<QPointer<CollisionObject> > CollisionObjects;
	PhysicsObject(QObject* parent);

	GameObjectType type() const;
private:
	CollisionObjects m_collisionObjects;
};

#endif // PHYSICSOBJECT_H
